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COVER VIDEO © Zoltan Alexander ZOLTAN+MEDIA / A Model of Reality VR animation by Max Cooper and Eris is Red / The Wild Seeds Production

NEWS

/NEWS

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Photos © Sebastian Errazuriz

SEBASTIAN

ERRAZURIZ

THE AI

WALK ON THE WILD SIDE

THE BEARS ARE HERE

NEW YORK

Humans have forever adapted to changes in their environment and to technological advancements. While Artificial Intelligence has long been present in the fields of technology and robotics, it is now sweeping the creative industry and has captured the attention of artists and designers.

 

New York-based Sebastian Errazuriz is one of the rare artists, designers, activist, and born provocateurs with genuinely innovative ideas who has been exploring the potentials of AI in the creative field for years, and recently put out a prediction which artists to be the first to be ‘replaced’ by AI in the near future.

 

The most recent batch of AI platforms, especially DALL·E-2, and MIDJOURNEY, seem to come closer than ever to replacing that design process.

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write a text

 

AN ASTRONAULT RIDING

A HORSE

IN A TROPICAL RESORT

IN SPACE

AND CATS PLAYING ROCK AND ROLL

 

 

 

It takes a human about five hours to make a decent illustration of this complex idea. Now type it into DALL·E. It will take the computer five seconds to create the image. It is as simple as that.

But how much do you know about AI?

 

Our full article will be published shortly.

/ The Instigator

Video © Maxim Zhestkov / Unit London

UNIT LONDON

MAXIM ZHESTOV

LONDON

An intangible sculptural work with artificial perception and focus on motion was created by digital artist Maxim Zhestkov, presented by Unit London.

His first solo exhibition was at the W1 Curates gallery featuring a computer simulation of immersive waves made up of millions of spherical particles that moved and collided with each other, creating digital "motion sculptures". The piece was created by using a series of algorithms informed by the principles of physics, which Zhestkov explained can bring about unpredictable results.

His other notable collections by Zhestov include Layers (2018), Computations (2019), Artificial Organisms (2021), and Borders (2022).

His biomorphic forms contract and expand within simulated space, promoting viewers to consider the interconnectivity between our physical and digital realities. The viewers are transported to a hypnotic virtual world where artificial life transcended human control.

"I love this process because of unpredictability. Everything could be ruined but everything could also be made in a way that you didn't expect," Maxim Zhestkov

/ The Instigator

 

'There is no way that a human mind can

          keep up with an artificial 

                   intelligence by 2035.' Gray Scott

Video © Zoltan Alexander ZOLTAN+MEDIA

HEAVEN'S GATE

MARCO BRAMBILLA

OUTERNET ARTS

TOTTENHAM COURT ROAD

LONDON

Outernet Arts throughout February 2023, presented Heaven's Gate, a monumental new animation by Marco Brambilla, opposite Tottenham Court Road station, London.

 

A lavish, satirical and vertigo-inducing took on the silver screen spectacle of Hollywood dreams and excesses, Heaven's Gate both celebrates collective storytelling consciousness and satirises its saturated glamour. Created as a VR experience and totemic video installation, the work ascends through the seven levels of Purgatory. Each stage its own landscape of looping samples lifted from iconic moments of cinematic history.

 

In Heaven's Gate, Brambilla's latest Baroque collage that exists both as a virtual reality work and as a video, we walk through a giant panoramic landscape of film clips sampled from a wide array of movies, projected on four full-size walls and ceiling.

 

This kaleidoscopic delirium was organised rigorously, recounting the history of the world in seven distinct chapters. Clouds, meadows and cityscapes recured in cycles that, in the words of the artist, "engulf the viewers in imagery with a density almost impossible to sustain.”

 

Marco Brambilla is a video artist based in London and New York. Brambilla's work has been internationally exhibited and is in the collections of the Museum of Modern Art, Guggenheim Museum (New York), the Museum of Modern Art (San Francisco), ARCO Foundation (Madrid), and the Corcoran Gallery of Art (Washington D.C).

/ The Instigator

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Video © Julian van Dieken

VERMEER-AI

MY GIRL IS AN AI

MAURITSHUIS MUSEUM

THE HAUGE

Is this AI work a captivating creation, is it art, or a crude copy of Vermeer?

 

The piece, which was created with MidJourney and Photoshop, was inspired by Vermeer’s masterpiece, has caused a storm after being displayed by Mauritshuis Museum as part of the “My Girl with a Pearl” initiative.


Since February 2023, Vermeer’s Girl with a Pearl Earring is on loan for eight weeks to the Rijksmuseum for the Vermeer exhibition. Mauritshuis Museum issued a call to “Create your own girl”, and have a chance to hang the art works in a museum during the absence of the original painting. The open call caused an explosion of creativity, and over 3000+ girls from all over the word flooded The Hauge. The final selection of 170 works is now shown digitally in a loop.


The controversy has fuelled the debate around the validity of images created using AI tools with some claiming it is a slight against art and artists. According to the digital creator in question, Julian van Dieken: “The first AI picture in a museum is an art historical action”.

 

No matter what, a tool is a tool. It’s fascinating but it is like wine with water. Someone likes it, some don’t. As they say: Gentlemen prefer blondes, some prefer authentic vintage.

/ Zoltan Alexander

SOON

WE WILL SOON

BE REPORTING ON

ATLAS 

ATLETIC INTELLIGENCE

BOSTON DYNAMICS

BOSTON

Changing your idea of what robots can do. Over the past four years, Boston Dynamics has deployed over a thousand robots to sites around the globe. Artificial intelligence has made monumental jumps in advancement, to the point where these robots are able to perform stunts and communicate with human life.

 

Boston Dynamics spending millions of dollars on research and development for this insane technology.

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